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Language: en
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Type: BOOK - Published: 2006-02-27 - Publisher: Addison-Wesley Professional
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Language: en
Pages: 340
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Type: BOOK - Published: 2016-03-08 - Publisher: Packt Publishing Ltd
Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game
Language: en
Pages: 298
Pages: 298
Type: BOOK - Published: 2015-08-24 - Publisher: Packt Publishing Ltd
Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL About This Book Get acquain
Language: en
Pages: 336
Pages: 336
Type: BOOK - Published: 2008-01-01 - Publisher: Springer Science & Business Media
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, t
Language: en
Pages: 496
Pages: 496
Type: BOOK - Published: 2007-12-17 - Publisher: Pearson Education
The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's b