IOS Animations by Tutorials (Sixth Edition): Setting Swift in Motion

IOS Animations by Tutorials (Sixth Edition): Setting Swift in Motion
Author :
Publisher :
Total Pages : 452
Release :
ISBN-10 : 1950325024
ISBN-13 : 9781950325023
Rating : 4/5 (023 Downloads)

Book Synopsis IOS Animations by Tutorials (Sixth Edition): Setting Swift in Motion by : Marin Todorov

Download or read book IOS Animations by Tutorials (Sixth Edition): Setting Swift in Motion written by Marin Todorov and published by . This book was released on 2019-11-25 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make Delightful Animations with Swift! There's no denying it: creating animations is one of the most enjoyable parts of iOS development. Animations are fun to create, they breathe life into your user interface, and they make your app a delight to use. In this book, you'll learn about iOS animation in Swift from beginning to advanced through a series of hands-on tutorials and challenges, that make your app look and feel great. Who This Book Is For This book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations. Topics Covered in iOS Animations by Tutorials: View Animations: Start with the basics by learning how to animate views: size, position, color, and more. Springs: Make your animations bounce with realistic spring behavior. Transitions: Add subtle transitions when you add or remove subviews. Keyframe Animations: Learn how to make complex animations with precise multi-stage timing. Animation and Auto Layout: Learn how to animate with Auto Layout by animating constraints. Layer Animations: Dive deeper and use layer animation for more advanced techniques. Shapes and Masks: Learn how to use shapes and layer masks for cool effects. Gradient Animations: Make moving gradients like the "slide to unlock" screen. Stroke and Path Animations: Animate lines moving over time along a path. 3D Animations: Rotate, translate, and scale your layers over time in three dimensions. And much more, including: Particle emitters, frame animations, third party animation libraries, and more!


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