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Language: en
Pages: 196
Pages: 196
Type: BOOK - Published: 2011-01-01 - Publisher: Berg
The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular cult
Language: en
Pages: 260
Pages: 260
Type: BOOK - Published: 2017 - Publisher:
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in
Language: en
Pages: 173
Pages: 173
Type: BOOK - Published: 2016-05-17 - Publisher: Lexington Books
How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and
Language: en
Pages: 401
Pages: 401
Type: BOOK - Published: 2023-09-19 - Publisher: MIT Press
How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Asid
Language: en
Pages: 247
Pages: 247
Type: BOOK - Published: 2014-02-11 - Publisher: McFarland
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so th