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Digital Games and Mathematics Learning
Language: en
Pages: 318
Authors: Tom Lowrie
Categories: Education
Type: BOOK - Published: 2015-10-05 - Publisher: Springer

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Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of ed
Choosing and Using Digital Games in the Classroom
Language: en
Pages: 429
Authors: Katrin Becker
Categories: Education
Type: BOOK - Published: 2016-09-29 - Publisher: Springer

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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
Mathematics Education for a New Era
Language: en
Pages: 220
Authors: Keith Devlin
Categories: Computers
Type: BOOK - Published: 2011-02-25 - Publisher: CRC Press

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Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at t
Research Anthology on Developments in Gamification and Game-Based Learning
Language: en
Pages: 2010
Authors: Management Association, Information Resources
Categories: Education
Type: BOOK - Published: 2021-11-26 - Publisher: IGI Global

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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
Mathematics Education with Digital Technology
Language: en
Pages: 438
Authors: Adrian Oldknow
Categories: Education
Type: BOOK - Published: 2011-06-02 - Publisher: A&C Black

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Mathematics Education with Digital Technology examines ways in which widely available digital technologies can be used to benefit the teaching and learning of m