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Language: en
Pages: 227
Pages: 227
Type: BOOK - Published: 2013-02-07 - Publisher: McFarland
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focu
Language: en
Pages: 256
Pages: 256
Type: BOOK - Published: 2016-07-07 - Publisher: Random House
Emma Gannon was born in 1989, the year the World Wide Web was conceived, so she’s literally grown up alongside the Internet. There’ve been late night chat r
Language: en
Pages: 97
Pages: 97
Type: BOOK - Published: 2020-10-20 - Publisher: Broadway Play Publishing In
The 3rd and final installment in the System Restore trilogy. With the dust settling from the events of Copy and Paste, unbeknownst to Cassandra (may she rest in
Language: en
Pages: 296
Pages: 296
Type: BOOK - Published: 2022-09-30 - Publisher: transcript Verlag
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and
Language: en
Pages: 207
Pages: 207
Type: BOOK - Published: 2015-11-16 - Publisher: McFarland
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains