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Critical Gaming: Interactive History and Virtual Heritage
Language: en
Pages: 232
Authors: Erik Champion
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-03-09 - Publisher: Routledge

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This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities.
Virtual Heritage
Language: en
Pages: 153
Authors: Erik Malcolm Champion
Categories: Social Science
Type: BOOK - Published: 2021-07-22 - Publisher: Ubiquity Press

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Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applicati
Theorizing Digital Cultural Heritage
Language: en
Pages: 0
Authors: Fiona Cameron
Categories: Computer art
Type: BOOK - Published: 2010 - Publisher:

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Theoretical and practical perspectives from a range of disciplines on the challenges of using digital media in interpretation and representation of cultural her
Cultural Heritage Infrastructures in Digital Humanities
Language: en
Pages: 172
Authors: Agiatis Benardou
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2017-09-22 - Publisher: Routledge

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What are the leading tools and archives in digital cultural heritage? How can they be integrated into research infrastructures to better serve their intended au
Handbook of Research on Effective Electronic Gaming in Education
Language: en
Pages: 1577
Authors: Ferdig, Richard E.
Categories: Technology & Engineering
Type: BOOK - Published: 2008-07-31 - Publisher: IGI Global

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and