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Language: en
Pages: 732
Pages: 732
Type: BOOK - Published: 2004-01 - Publisher:
Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.
Language: en
Pages: 772
Pages: 772
Type: BOOK - Published: 2003 - Publisher: New Riders
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game develop
Language: en
Pages: 392
Pages: 392
Type: BOOK - Published: 2004-07-23 - Publisher: "O'Reilly Media, Inc."
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others
Language: en
Pages: 502
Pages: 502
Type: BOOK - Published: 2024-10-14 - Publisher: Orange Education Pvt Ltd
TAGLINE Elevate your Unreal Engine skills with This Essential Guide to AI-Driven Game Development! KEY FEATURES ● Comprehensive coverage of AI techniques and
Language: en
Pages: 398
Pages: 398
Type: BOOK - Published: 2004 - Publisher: "O'Reilly Media, Inc."
From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.